![]() ![]() Target Acquisition is an exciting new mission type that challenges you to put your light and medium 'Mechs to the test. But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander - and which unique salvage - you’ll pursue.Įxpand your 'Mech arsenal with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the battle-computer-equipped Cyclops. The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Will you escort them to safety at the risk of your MechWarriors and their 'Mechs… even if they can't pay? The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. Here's just a few examples of the many new stories and challenges you'll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. ![]() Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. Instead I resorted to directly editing the flashpoint files in the assets bundle, using this guide.Upgrade to the BATTLETECH Season Pass and receive Flashpoint and two upcoming BATTLETECH expansions.īATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. I tried doing so through normal means (use advanced JSON merging to change the requirements) but since the DLC content is always loaded after ModTek, of course ModTek doesn't find the content I'm trying to amend. This is because it is very difficult to change DLC content through ModTek for some reason. It means it isn't compatible with any other mod that does the same. It literally overrides your "Flashpoint" assets bundle, in its entirety. ![]() This mod doesn't use ModTek or similar to inject the changes into the game without modifying game files. json files ( \StreamingAssets\data\flashpoints ) as follow: It changes the requirements of the Flashpoints. If you fall below 100 and you pass at least one day, the Alliance Flashpoint will despawn. NOTE: the Flashpoint remains available while you have 100 reputation with the appropriate Faction. You do not need to ally with that Faction anymore for that Flashpoint to unlock. When you reach 100 reputation with a Faction that offers a Faction Alliance Flashpoint, the next Flashpoint that unlocks will be the Faction Alliance Flashpoint (they have the highest priority). NOTE: since this mod replaces the original Flashpoint DLC Assets Bundle, it will be removed if you update your game or verify its local files. Replace the original "flashpoint" file with the one from this mod.Make a backup of your Flashpoint DLC Assets Bundle: "\BATTLETECH\BattleTech_Data\StreamingAssets\data\assetbundles\flashpoint".There are no Faction Alliance Flashpoints for: Allied with the Capellan Confederation.NOTE: There are 5 Faction Alliance Flashpoints: This mod changes the requirements of the Faction Alliance Flashpoints so that they require 100 Faction Reputation rather than Allied status.
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